Черно-белая книга в цветной мягкой обложке.
Книга изготавливается по технологии “печать по требованию”. Срок печати 96 часов.
Good design is built around how people perceive the world and how their thinking works. This book will teach you to look at game development through the lens of the psychology of perception.
You will gain a powerful tool for your arsenal — a system of universal principles of intuitive level design. With it, you will learn how to convey information to the player in a clear, readable, and easy-to-understand form.
Read, learn, and apply it in practice!
Оглавление
Why user oriented design is importaint?
Visual presentation
Readability
Objectives, obstacles, opportunities
How to improve readability?
Vantage points
In the camera’s field of view
Readability and game pace
Show what matters, hide what doesn’t
Visual noise
Exceptions
Convenience, not simplified difficulty
Simplicity
Mental map
Space structure simplification
How to simplify space structure?
Reducing amount of options
Player opportunity map
Gradual information disclosure
Minimizing visual noise
Less is more
Consistency
Consistency of object properties
Consistency of visual language
Consistency of artificial intelligence behavior
Consistency of metrics
Consistency of scale and proportions
When can an exception be made?
Familiar image
No training required
Hints through familiar images
Commonly accepted standards
Understanding structure
Simulating the real world
Context matters
Imitation of images
Feedback
Constraints
The right to make a mistake
When should mistakes be forgiven?
Reducing the risk of mistakes
Mitigating the consequences of mistakes
Safety mechanics
Irreversible actions
Conclusion
Referenced materials